Sol Badguy vs. Ramlethal - 18. Sol's faster strike invincible reversal. An honorable mention goes to Sepulturabeing the multi-purpose tool that it is also lends its use as a poke to pressure jumpers and beat out anyone trying to low profile your other options. She's plus for days, but you can find an opening if you're patient. At long range, you can use Banjoneto to hit Chaos. Wall damage in ( ) refers to if opponent is touching the wall. Press question mark to learn the rest of the keyboard shortcuts, https://www.reddit.com/r/Guiltygear/comments/pa1iri/strive_matchup_chart_and_tier_list_based_on_data/ha31opf/. A particularly strong setup is OTG c.S > f.S followed by quickly tapping back into another c.S, which will put Sol out of throw range and catch the opponent using fuzzy timings for their defensive options. Despite the animation, j.H does not actually pull Sol's hurtbox upwards, and the hitbox does not reach below the bottom of his regular jumping hurtbox, making it a worse jump-in than j.S in terms of speed and reach. She goes up and down real quick so if you're a reactionary Axl you might have a hard time. Cannot Roman Cancel unless the opponent is in hitstun or blockstun. Guilty Gear Strive is the latest entry into a more than two-decade old franchise, . Kratos vs Sol Badguy (God of War vs Guilty Gear), connections in the comments . Will lose to any attack before the super freeze but will not waste any Tension in doing so. When a character's hurtbox is entirely beneath an opponent's attack. Streaming Sunday 12:30 AM ET - Join to fight me!This is a tier list video based on Jack-O's matchups in Guilty Gear Strive If you enjoyed this video please m. This is Sol's highest damage OTG, though doing so will sacrifice okizeme and leave Sol vulnerable, especially in the corner, so only do it if it will close out a round. Combos into 6S against crouching opponents for both better damage and a knockdown. Strategy. What does the symbols of / and /bet symbolize in a dream? Score - Sum of match-up values for this character. Crow beats Sword Toss but this is more of a general inconvenience than a game changer. Laskeese 2 yr. ago. He has access to j.HGuard:HighStartup:12Recovery:25Advantage:, a fast overhead that combos into j.DGuard:HighStartup:10Recovery:22Advantage: for large damage against the wall, but this normal can be parried, even at the maximum height of the move. Anji has an array of frametraps and mixups to open up Baiken on defense, but is weak to HiiragiGuard:Startup:1Recovery:32Advantage:. The game was released for PlayStation 4, PlayStation 5 and Windows in June 2021, and for Japanese arcades in July 2021. Hes the best overall balanced character in this game vs the rest of the cast. Once Baiken has successfully closed the gap, Axl is prey to her devastating Strike-throw and high-low mixups. This page was last edited on 27 February 2023, at 20:20. This can be caused by crouching, certain moves, and being short. Low hitting disjoint used to help control neutral. If you wanna get out of this situation, it's best to look for Baiken going for a cheeky grab or to FD to push her out of your space. There are a ton of interesting results that can be seen from this. Thus, it can be used both as a launcher and a grounded combo part depending on input timing. We'll take our She def needs buffs now. Similarly, you should avoid chasing after Millia, as she can run circles around you (despite the fact Ram is no slouch herself). This move travels very far very quickly, ultimately giving it a niche as a full screen whiff punishing tool. The difference between the attacker's recovery and the period that the opponent is in hitstun. He is playing guilty gear and the other characters are playing strive. She wears black shoes with red soles, black gloves, a black mask with glowing green eyes and mouth, an ankh necklace, and a ball and chain attached to her leg. The advancing plus on block mid. The recovery of an attack refers to the amount of time an attacker must wait before he may perform another action, even blocking. Maybe it's cause of May's fast jump arc? This opening is designed such that the attacker can easily counter the defender's attack with his own. For example, conditioning the opponent to jump, attack, or backdash upon seeing certain attacks opens up opportunities to punish these responses. It's also a bit more complex than Guilty Gear Strive. Vote for Sol Badguy's tiers . Also Snail is -24 on block. Hits twice. Gatling Options: 6P, f.S, 2S, 6S, 5H, 2H, 6H, 5D, 2D. This opening is designed such that the attacker can easily counter the defender's attack with his own.s, and Kabari at longer ranges. Guilty Gear Strive originally released in June 2021 . . Therefore, be wary of resetting pressure after H Kabari as he could steal his turn back easily. You should only ever really use air dash in the MU on reaction when you see a whiff. The fully extended kick is also quite fast at 4 frames, which combined with its tall hitbox and multiple cancel options results in a strong anti-air. Sol launches significantly higher than Volcanic Viper, making him very punishable on whiff or ground block. Guilty Gear -Strive-. Credit: Arc System Works. I literally can't even play the game against Chipp. It's even possible to perform a safe jump after hitting Bandit Bringer on an airborne opponent by doing a forward jump IAD into delay j.S. With the right autoguard triggers, Anji Mito can make explosive plays to punish a foe's advance. On air hit, it can combo into specials that lead into additional follow-ups (such as the first hit of Bandit Revolver or even Gun Flame in the corner) or it can combo into Bandit Bringer for a hard knockdown if it hits high enough. ShitsuGuard:AllStartup:29Recovery:Total 52Advantage:-6 on a Hard Knockdown has amazing utility for Anji as it avoids risking a Meaty attack getting parried while enforcing a Strike-Throw scenario or a High-Low with Fuujin. His damage is good but not great. I think most interestingly is Leo. But regardless, here it is: Strive Tier-List Based on Average Win Rate against the entire cast: Full Match-Up Chart with legend on right: Methodology:I searched for the match-up I wanted in replay mode, and scrolled through the list by pressing Right to jump ahead. 0% 100%. It's also good to note that Baiken players are extremely abnormal humans and will find zero issue with using gun super as a full screen whiff punish in a last hit scenario. Baiken is a safe jump monster, after a lot of her most basic strings, she can do IAD Tatami to cover any wake up options you might have. Useful in air combos for comboing into j.H or directly into j.D when both hits of j.H won't connect in the corner, delaying as necessary to adjust Sol's height relative to the opponent. If Sol needs to keep his opponent blocking after c.S, an immediate f.S will usually reach even against Instant Faultless Defense. Dustloop focuses on the competitive elements of these games, and provides instructional content aimed at helping players improve. Clean Hit deals greatly enhanced damage, increases launch distance, and grants hard knockdown. Avoid using moves like f.S and 2H to attempt to escape or counter this type of offense. She does have, Ram on offense is usually business as usual. And Axl is the only one I have a decent chance of beating if I bump into a level 600 one. This isn't a plan that works forever however, Nago will eventually get to a high blood level and will be forced to commit to normals when he's around level 3 blood. Giovanna vs Happy Chaos Matchup Knowledge. Air dashing in neutral vs. Axl is dumb and risky but I see people do it all the time for some awful reason. 28. Please keep in mind that while c.S is +3 on block, it is functionally +2 (5 frame gap) if staggering into itself due to gatling limitations, as Sol needs to have recovered for at least one frame before he can use c.S again, or you will cancel c.S's recovery into f.S. The M&M&C will kick out Axls and Goldlewis can have a better route to top. Ramlethal's Guilty Gear Strive tier match ups. Axl. However will usually just get him damage and, Faust offense isn't super scary from fullscreen unless he has a bajillion items and you keep allowing him to throw them. A Dragon Install-powered flying grab that makes Sol lunge fullscreen. Has no additional combo delay on initial hit, unlike other overheads (usually adding +5 on initial hit). May has very strong tools against Axl like after his 2H or 214H are blocked he is minus so she can go for dolphin to punish or close the distance easily. Above her head floats a cracked yellow halo. Dustloop Wiki is an unofficial wiki dedicated to games developed by Arc System Works. For example, an attack with 10F startup means the attack will do nothing for 9 frames, then hit the opponent on the 10th frame. Axl has lackluster pressure scenarios, but they are very well at avoiding Hiiragi, as they will be spaced too far out to recieve the damage. Sol Badguy - 4.8. The character whose not only not bad but good, it's Sol Badguy! Popularity. This lets Baiken approach more easily than a lot of the cast, and forces Axl to commit to pokes that have longer recovery. A projectile which usually travels slowly across the screen in a horizontal path above the ground. However, Testament can get positive bonus easier in theory due to high conversion ability due to stain state and, Testament has two strong ways to stop Ram from jumping out of the corner with. Weird that I'd have them exactly reversed. His Slash normals become much better when he's at high blood to compensate for the fact he can't utilize specials as freely when he's at high blood. Throws list the amount of Frame Advantage upon successfully throwing the opponent. I haven't been running from fights and usually opt to fight characters I know I'm terrible against with Zato (see: Axl, Chipp, Sol, etc. Data in [] represents values on Clean Hit (All versions). The time before an attack is active including the first active frame. After a Wall Stick, 5H is commonly used to Wall Break if the timing or position of the opponent prevents you from using Fafnir. It loses to throws, so try to only use it if the opponent isn't at point blank range. However, thanks to its slow start-up and lack of combo utility, this Overdrive is rarely used at all. The Gear Hunters Saga), ambientada en Washington, y que presenta su confrontacin final con That Man, Asuka R. Kreutz. Nago's neutral is completely dictated by how much blood he has. Try to use it as a round ender or to punish an opponent's throw or Throw Clash attempt. If confirmed correctly, however, jump canceling the move will yield more damage, especially on Counter Hit. Luckily for you, Ram has an annoying combo and great ways to get in. Ram feasts on Zato once she gets in but this also goes both ways. Vote for tiers. Combos into 2D for a hard knockdown. The real issue is the whiff recovery he has on s.dp and f.s, and the ability to convert off a huge variety of situations. Empty hopping is safe and good for baiting out whiffs. Published on 3 Mar 2023. Dashing forward in small increments to force Anji into Hiiragi or 5P Abare range is also recomended. Essentially, by running the matchup data through the code that he wrote, you can get a projection of how much each character should be expected to be played in that game's meta. Giovanna has red hair and a tanned skin complexion. As both hits are overheads, during air dash setups it is possible to cancel the move into j.D to land early and 2K instead, which makes for a mix-up that is fairly hard to see. Ram plays in about the same ranges and spaces Ky plays, but she does it better. On Counter Hit, the ensuing ground bounce allows Sol to link into Night Raid Vortex at close range for a follow-up combo or 6S at any range, although 6S's combo options are limited mid-screen without Tension. Playing neutral vs Nago will include a lot of dash blocking because dude loves to just swing that sword. This gave me random matches over a longer time period and with far more players than scrolling one by one.I recorded a 1 for a Win, and a 0 for a Loss. Use it over Wild Throw if follow-up pressure is a higher priority over raw damage. Sol Badguy - 4.9. When he whiffs something like, Business as usual, watch out for Nago doing. Guilty Gear Strive (in my opinion regrettably) let's you choose to fight against a player/character or not. After spending a considerable time with Testament, I'm finally ready to share with you my matchup chart for them in Guilty Gear Strive! Baiken. Toggle menu. Sol Nascente also serves as a risky poke thats usefulness is often matchup-dependent, but in the right scenarios is able to beat out many high/air options with its frame 1 low profile and large vertical . 13th overall. At max range, Pot can play at the mid range effectively due to his big buttons like f.S and 5H. He doodled me and a friend as if we were Sol and Ky from Guilty Gear Strive. Wanna see me combo into 5K on Counter Hit? In the corner, you can also link into dash 5K for big meterless damage. High pushback on block can make this move safe if properly spaced. . This is actually not true. Purple Roman Canceling the throw on whiff allows Sol to punish jumps or backdashes. In the corner or on Counter Hit against an airborne opponent, following up 6P with the first hit of Bandit Revolver can link into 5K for a full combo. Has much better range than the animation implies, enough to hit from round start. (2018 and Ragnarok switching Gameplay Style compared to OG GOW and Strive changing and . 5th overall. High reward on air hit or Counter Hit, leading into Gun Flame (or Gun Flame (Feint) on Counter Hit) followed by Night Raid Vortex for good damage and corner carry. I-No - 19. Links into c.S on Counter Hit for a decently powerful conversion. Popularity. Universal Sweep. Here's how you can play Anji Mito in Guilty Gear Strive. This move mostly gets used as a combo part after c.S since it launches the opponent high for easy follow-ups with Bandit Revolver or a knockdown with Bandit Bringer, and occasionally as a big anti-air against characters that can stall their fall like Zato with Flight. Level increase make it an excellent stagger option, forcing the defender to use Faultless Defense to push Sol away, making them more vulnerable to throws and pressure resets in turn. Almost always abbreviated to TK. Sol grabs the opponent and headbutts them. As Ram, you might have to rely on faster normals to avoid his spin, but. Agree or Disagree, but these are my thoughts rig. Giovanna is a playable character in the Guilty Gear series who makes her debut on Guilty Gear -Strive-. Matchup guides, advice, and analysis for Zato-1 in GGST. "Guilty Gear -Strive-" es la ltima entrada de la aclamada franquicia de juegos de lucha de Guilty Gear. Privileged 3 frame normal that does it all. Significantly slower than an uncharged 5D, making it easier to react to. They have a ton of po. I don't have time to do any Eddie setups at all, he's rushing me down 24/7, and taking advantage of Zato's weak defense (as . The Increased pushback in -STRIVE-(characters being pushed apart sooner after a combo or blocking hits, thus returning the gameplay back to neutral state more often) and wallbreak mechanic are seen by part of the fanbase as dulling the okizeme-centric gameplay Gulity Gear is famous for. Sol has tricky special moves which help him get in, and a suite of normals which . This is a definitive Matchup Chart for I-No in Guilty Gear Strive. You can cancel into this after causing Wall Stick with a normal to build a little bit of Tension and still Wall Break with your attack of choice, as it recovers fast enough that Fafnir can still end the combo. Corner combo staple, and Sol's only disjointed air button. Extremely powerful combo tool in the corner thanks to its high damage, good scaling, and wall bounce. Only 100 matches per match-up. Properties change if Roman Canceled before all damage is dealt: Reduces positive R.I.S.C. This page was last edited on 28 January 2023, at 06:50. https://www.dustloop.com/wiki/index.php?title=GGST/Ramlethal_Valentine/Matchups&oldid=372096. Its pulled from a small pool of data, while its cute to look at this match up chart shouldnt be taken very seriously. Aerial approaches are risky, as Axl's normals have even more dominance against aerial opponents. 23. Chipp has very fast round start options via, Chipp has a very easy time evading a lot of Ram's stuff and he tends to be a whiff punish demon. Both characters struggle to stop the other when they get going. Try to get Axl to whiff. His f.S is a fast, plus on block poke that lies at the heart of his pressure game. Due to her poor anti-air game and amazing air game, air approaches are used to move around more freely and punish frugal usage of pokes and H Kabari. This allows him to build meter and Risc to eventually cash out with RinNo results or 5D. Sol has tricky special moves which help him get in, and a suite of normals which excel at setting up frame traps and strike/throw mix-ups. Counter Hit state during recovery until landing. He wears a white coat with purple lining decorated with silver studs and . If she comes in with a deep j.S jump in, she can decide to Yosanzen to hit you with another overhead or she can simply not do it and go for a low via 2K. Don't know if I just sucked at the game, but playing as Zato vs Axl was a fucking nightmare. Yeah this is 100% accurate. On Counter Hit, the ground bounce can link into a dashing 5K for a combo. Sol's main combo ender mid-screen when Volcanic Viper won't Clean Hit. Can be Roman Canceled on hit for decent damage and better okizeme. Business as usual but just make sure you stay aware of Testament being able to use. Axl will likely attempt to reset to neutral over extending pressure sequences. Guilty Gear Strive is a fighting video game developed and published by Arc System Works.It is the seventh mainline installment of the Guilty Gear series, and the 25th overall. Night Raid Vortex is also evasive, though it is more committal and aggressive in nature. Bridget. It's good to go for something low committal like 6P when you're decently close to her since it has quick recovery and can counterhit Baiken's f.S. This can be caused by crouching, certain moves, and being short. sweep that can slip under many attacks. Remind them that blocking isn't everything. Do one of 3 things on reaction during a forward empty hop: FD if there's a Rensen below you so that Up-Rensen isn't plus after it pulls you to Axl, Air dash or land and dash if you jumped over a winter mantis/2H, Block a 6K/2S/5P, get pushed back a bit, and reset. It's 31 frames meaning it's very much reactable. Axl's fastest Abare option is his 2K, which also has a generous low profile that can duck under Baiken's f.S, so keep a close eye on that move and pay attention to when and where they use that button. It is integral to watch for Chaos' bullet amount and concentration, as they are extremely important to his gameplan. Battle Version 2.04Rankings shown are current rankings as at the time of video upload.#ggst #strive #guiltygear #g. The move is also key to Sol's pressure, and it can be said that Sol's goal on offense is to get the opponent to block c.S. Use this to break the wall if Fafnir won't combo in time and the opponent is at ground level. Dustloop Wiki is an unofficial wiki dedicated to games developed by Arc System Works.