Warning: The documentation for each macro will tell you what it expects. Note: AudioTrack API, AudioRunner API, and AudioList API. Building an inventory in Twine 2 with the built-in Harlowe macros Each event is represented by an object that has properties that may be used to get additional information about what happened. If multiple passage titles are given, returns the lowest count (which can be -1). In SugarCube, they come in two types: story variables and temporary variables. This method has been deprecated and should no longer be used. There are ways to turn webapps into apps for mobile phones and Windows/Linux etc, but it's still running in a web browser under the hood. The IFID (Interactive Fiction IDentifier) of the story, if any. Outputs the contents of the passage with the given name, optionally wrapping it within an HTML element. Note: The player will not be prompted and all unsaved state will be lost. Determines whether the <> macro types out content on previously visited passages or simply outputs it immediately. that begins a line defines the heading markup. The debug bar (bottom right corner of the page) allows you to: watch the values of story and temporary variables, toggle the debug views, and jump to any moment/turn within the history. Returns a pseudo-random decimal number (floating-point) in the range 0 (inclusive) up to, but not including, 1 (exclusive). Note: This is not necessarily the same as the current state of the story: because moment creation is tied to passage navigation, changes that occur between one passage navigation and the next are not part of the current moment and will not be preserved by a moment until the next navigation, when the next moment is created. Starts playback of the playlist and fades the currently playing track from the specified volume level to 0 (silent) over the specified number of seconds. This setting has been deprecated and should no longer be used. The History API object has been renamed to State and some of its methods have also changed. Begins playback of the selected tracks or, failing that, sets the tracks to begin playback as soon as the player has interacted with the document. Mobile browsers can be fickle, so saving to disk may not work as expected in all browsers. Determines whether the audio subsystem automatically pauses tracks that have been faded to 0 volume (silent). Not generally necessary, however, some browsers render slower than others and may need a little extra time to get a media-heavy page done. Reloading the page or revisiting a passage may not restore the state of some interactive macros, so it is recommended that you only use them in instances where this will not be an issue or where you can work around it. Alias for jQuery, by default. Additionally. Moves backward one moment within the full history (past + future), if possible, activating and showing the moment moved to. Warning: blazing fast internet with unlimited dataespecially true for mobile users. To jump to any moment/turn within the available history, select the moment/turn from the Turn select field. Expressions are simply units of code that yield values when evaluated. Assigns the value on the right-hand side of the operator to the left-hand side. Compilers supporting automatic creation of media passages: Warning (Twine2): In use, replacement patterns are replaced recursively, so replacement strings may contain patterns whose replacements contain other patterns. Warning: This is a reference on how to update existing SugarCube code to work with newer versions of SugarCube. Gets or sets the playlist's volume level (default: 1). Thus, a call to UIBar.stow() may also be necessary. See the _args special variable for its replacement. SugarCube does not trim whitespace from the contents of <> macros, so that authors don't have to resort to various kludges to get whitespace where they want it. Warning: Returns a new array consisting of the flattened source array. Warning: Identical to calling .map().flat(). It is passed an abbreviated version of the associated passage's Passage instancecontaining only the tags, text, and title properties. Returns whether the history navigation was successful (should only fail if the offset from the active (present) moment is not within the bounds of the full history). Note: Allows the destination of passage navigation to be overridden. To control aspects of your project based on the values contained within variables, see the <> and <> macros. Note: In practice, you'll probably want to use either line continuations or one of the no-break methods: Config.passages.nobr setting, nobr special tag, <> macro. SugarCube requires authors to define and work with these data types using the standard JavaScript methods rather than providing macros for them. Help with arrays in sugarcube 2 - Twine Forum Macro context objects contain the following data and method properties. SugarCube is a free (gratis and libre) story format for Twine/Twee. Once unloaded, playback cannot occur until the selected tracks' data is loaded again. Macro API. Setting API. If omitted, the story title will be used instead. SugarCube also allows the use of JavaScript generic objects, which may be better in some situations than a map: Another important difference in the way Harlowe handles its non-primitive data types like arrays, datamaps, and datasets is that they are passed by value rather than passed by reference. Note: The built-in Restart button, along with the methods UI.restart() and Engine.restart() are provided so that the story can be restarted without restoring a session. Returns the save object from the autosave or null, if there was no autosave. Allows custom processing of passage text. Macro handlers are called with no arguments, but with their this set to a macro (execution) context object. Only the primitives, generic objects, some JavaScript natives (specifically: Array, Date, Map, RegExp, and Set), and DOM node objects are supported by default. UI API. In SugarCube, you instead open and close the <> macro itself: Some macros in Harlowe and SugarCube share a name but work a bit differently. Sets the maximum number of available save slots. The debug views may be toggled via the Views button. If you have a property that uses an array of values, you will be able to use the various "tag" functions to . Occasionally, however, macros will need the name of a variable rather than its valuee.g., data input macros like <>so that they may modify the variable. See UIBar API for more information. Unused by SugarCube. This method has been deprecated and should no longer be used. If setting a background image via the background shorthand property, then you should also specify a background-color value with it or include a separate background-color property after the background property. Does not modify the original. Returns the title of the most recent previous passage whose title does not match that of the active passage or an empty string, if there is no such passage. If its return value is truthy, the save is allowed to continue unperturbed. The loading process is as described in SimpleAudio.load(). Returns the first member from the array. Removes all instances of the given members from the array and returns a new array containing the removed members. Because the style markups use the same tokens to begin and end each markup, the same style cannot be nested within itself. child-definition array) optional: If the macro has children, specify them as an array of strings or . SugarCube preserves the state of the story as it's being played in a number of ways to both prevent the loss of progress and allow players to save stories. ( 2021-12-20) Fixed an issue with the selected keyword in the <<cycle>> and <<listbox>> macros' <<option>> tags. The (execution) context object of the macro's parent, or null if the macro has no parent. The typed text has no default styling. Sets the story's title. In these cases, audio will not automatically play on the starting passage, nor is it likely to play if initiated from within asynchronous codee.g., via. Triggered before the modification of the state history. Hides the loading screen, if no other locks exist. This macro is functionally identical to <>, save that it uses a button element (