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You can use the find command (CTRL + F) to locate such vendors. This expansion introduced Mercenaries and basically completely changed the way you level in Everquest. This is a picture of the merc window. A player could easily gain the same amount of XP they got from 2 or 3 hours of AFK'ing pet/merc XP exploting if they spent 10 good minutes at the keyboard. Depending on how fast you're going this place is wonderful to 38, but tapers off to just decent after that IMO. ALTERNATIVES: 30-35 Goru'Kar Mesa (PoK>Blightfire Moors>Goru'Kar) - Almar used to suggest this place as a prime place to level. We have updated our Privacy Policy. The mob level goes up to 92-94. You can do 1-40 in about 12 hours of playing. I've done it in as fast as 30 minutes before. At 55-62 move to very center area of the zone and kill bigger shades and vampires. Some feedback as someone who was reading this hoping to come back: What does paying for live do for me? Coming from The Mines, start killing gnolls until 12. There are only a small handful of places where you have to fight more than one mob if you don't want to. Mobs run on live side so ignore it. There are 2 nameds plus a named treant you can easily access if no one else is killing them. Korascian Warrens(82-87)(PoK>Talk to Herald of Druzzil Ro to TP to Plane of Time>Walk around the pillar and click on glowy portal to The Void>Toskirakk>Korascian Warrens) - I used to enjoy leveling here quite a bit. Your toons are going to get attacked and hit. When actively playing, your group should be able to easily clear all three rooms plus the solo pulls nearby. ALTERNATIVES: Anything in Underfoot (83-90)(Guild Hall>Buy Unrefined Brellium Ore>TP to Brell's Rest>Pellucid/Underquarry/Cooling Chamber/Kernagir) - I seriously dislike Underfoot. While you're on that sidebar, read the Returning/New Player FAQ. Dive to the bottom and click the big rock. Also, once the room is broken, stand closer to the back wall of the room rather than the hallway. if you are wanting to go fully afk do it in instances it is much safer imo, hmmm.. there was hatching a plan or something like that, only decent one i can think of right now. Also stay away from the center bottom left of the zone. You can come here a little earlier if you want, but ensure you have some form of crowd control handy. If you're actually grinding, the entire cave and temple area will give you a lot faster progress just walking through, changing your speed and pull-numbers depending on your level (at the beginning, just pull 2-4 at a time, later on you can start pulling entire sections). At 49, get to the very top of the crystal ramps and go through the fake wall and then head up to the upper kobold camp and kill these guys to 52. 38-44 especially will come in a matter of hours. This zone is sometimes a hotzone. This room is very popular as it has access to 4 nameds (3 goblins in or very close two the big room and 1 beetle down a side corridor) and if you get lucky can very quickly have you loaded down with a full set of tier 2 EoK visible gear as well as a bunch of really good nonvis items and augs. This area is great if you're a paladin as you can slay the undead and stun out the worst of the damage from the Erudite necromancers. Check the sidebar of the subreddit for where to get them. Although inadvertently getting trained is a risk youre going to take if youre afk; regardless of what xp zone youre in. House of Thule, Lower Floors(80-85 W/GEAR IF SOLO OR BOX)(PoK>Feerott, the Dream>House of Thule) - The courtyard used to be one of the best grinding spots in the game. Entire house is pretty much open at 26. When you suspend a merc you must wait 5 minutes to bring him back into the world. Once that's done, go through the doors and head to the second level. When you zone in, the area you are in has mobs level 88-91ish. Pathings. I dont recommend using one ever unless you know the class to begin with) a questline was added in Feerott, the Dream that unlocks all ranks of Journeyman Mercenaries. At 53 start heading down into the middle of the zone. Press question mark to learn the rest of the keyboard shortcuts. The left center side of the zone has a lot of undead frogloks (who hit very very hard), zombies, and specters to kill. For a quick fix, try switching to a different email address and verifying that (you can switch your email back afterwords.) The north and east you can at least run out if you botch a pull. Enter your email address to follow this blog and receive notifications of new posts by email. Hey no time like today. This or a rogue are the only ways to proceed and get access to the high level mobs on the second floor. These Mercenaries can be good options to level up first unless you have access to some of the most powerful Legendary Mercenaries. The orcs hit a little harder and stun more and as you push back, there are higher level drakkin. Fortress itself is a very popular zone for Damage Shield leveling due to the density and fast respawn times, so there is a pretty good chance that a high level player will be here doing that for box toons or guildies. © Copyright 2008-2022 Almar's Guides. BEST: (14-18)-30 Blightfire Moors (Crescent Reach>Blightfire Moors) - If you came in at 14, kills snakes and rats that are between the CR zone line and the PoKnowledge book. NB Loot is rubbish but you don't have to buy any armor until 65. Just get access to the second of his HAs, Artifacts of Great Importance. The merc trio can easily handle content to level 80 with you solidly playing your main toon (and dragging along the other two characters). Your toon classes are irrelevant. Then go and start slaughtering crows, scarecrows, and doombugs. It looks pretty though. Blightfire Moors is also a hotzone sometimes, so this could go even faster if you're lucky. The temple is a pretty decent camp spot if you have to sit somewhere, though the wall of fire that obscures you view kinda sucks, and you can pull to a wall as well without much difficulty. Your merc will balance his abilities in defending and attacking the enemies pulled to him. How this guide works: Player Level refers to the "sweet spot" level range for the player to both gain good experience while still being able to be effective (landing spells/melee) This doesn't mean you must be between this level range. Depending on your classes ability to swarm pull, these zones gain a lot of extra life for swarm pulls for SKs and the like. Fire, it depends, the stronger DS doesn't outbalance it's weak tankage. Loping Plains(75-80)(PoK>Steamfont Mountains>Loping Plains) - At 75 come here and head around past Bloodmoon Keep. Everything is gnomes, constructs, slimes, minotaurs, and elementals. When the mob starts to run, you want enough space for your merc team to finalize the kill before aggroing the mobs across the hall in the other room. One or two nameds are easily accessed from here. A guide specifically for Clerics and Paladins is my next endeavor. I will annotate directions to the zones. Since I see a lot of people asking where do I level or is this a good spot for leveling at X, I thought I would jot down this leveling guide. I like to use to portal room for quick evacuation. DO NOT USE FOLLOW HERE. This is due to the way parties divide up exp. (Test server people should average 37%.) He will eventually spawn a named which will very likely take you 30 minutes to kill, but isn't really hard otherwise. When do I have to upgrade him? At about 52, head further into the zone, through the aquaduct area and start killing rotting peasants, nihilists, and commoners. Is it really AFK XP if the only people gaining any experience are the mercs that are doing the work? These will take you to 67-70ish, though only paladins should really try and go to 70 here via swarming. Get invisibility on a character who can rez or has a healer merc at least. If you hit "M" you can see your map. Then drop down via the waterways near the entrance to get to the tunnels and kill there until about 56. You can start around lvl 65 or before when the mobs are dark blue if your toons are well geared and have max CS and CA. The best place in this zone is the hobgoblins, which are directly left of where you zone in, at the north end of the canyon. It's still pretty decent at the 80-82 range, though there are better places. Pick one of the two camps and go nuts. He made a name for himself with his amazing storytelling and music all featured in his videos of his train-hopping travels across North America. A: Oh yes he did! If you're looking for the old information that used to be on this page you'll find those guides along with all my other EQ content here. Look at my map in comparison to your map to see the location. It takes a little while to become familiar with the layout and the mission but the mobs are reasonably densely packed and don't run. They are in the places where the guards used to be. Not very fast, but not very hard either. When you get a new mercenary, it starts at Level 1 with only a single ability. Erudin has some mobs that aren't kill on sight, so try not to kill them. I will provide some quick ideas if that's not the direction you wanna go. Prince Nightclub Minneapolis, Most Hat Tricks By Nhl Defenseman, Breaux Bridge Baseball, Panettone Trifle Recipe Jamie Oliver, Affirmed Housing San Jose, Horoscope Balance Surlendemain, Is Shoresy Wayne In Letterkenny, How To Get Bright Dust Vermintide 2, Also keep in mind that if you hire a mercenary from a female Mercenary Liaison then your mercenary will be a female. It's Hills of Shade all over again. He is a raid target. The gear starts becoming available at 75 and is bought with Marks of Valor from Ethernere Tainted West Karana. The money here is ridiculous. The very best stuff is random world drops from Empires of Kunark mobs, with nameds dropping them more frequently. Considering you should be killing three mobs every cycle in which each cycle is 10min and 40 secs, you should be killing 15 mobs an hour. There are better places to go. This place isn't bad for everyone else in general and is much easier to get to than Ashengate, so it might be a good alternative. Most of those pulls will be a pair of light blue conscript mobs. There are also a ton of really good twink weapons to be had here, which can sell for tons of plat depending on what server you're on. Thank you! Along the way, most players are going to need to grind a few thousand AAs in order to be effective at 80+ when playing their character. #everquest #project1999 #sinnycool 2 MINUTE SPAWN AFK CAMP to 60 / Everquest Project 1999 green / Update since V5.5 patch what changed? The final camp here I am aware of is back inside the castle area on the way to the back of the zone. The run isn't terrible, but all of the SoV outdoor zones are enormous so it's further than it looks. The Droga area is super nice for rangers as the goblins are headshotable. I also find levitation to be a must as the zone is divided by a giant canyon and you spawn on the wrong side of the canyon. Let the mercenary do all the work for you. The mobs in four of these level boosted zones drop Glowing Athlai and Othni armor pieces, which can be turned in for armor that is great from 71-80. At 45, start killing the spiders and gargoyles on the ground, then slowly work your way up. Outside the city are critters which can be pretty easily just wander killed. What that means is he just won't do anything. At 6-7 go into the middle cave and kill pumas. IF YOU'RE BRAND NEW OR VERY CASUAL: 1-10 Mines of Gloomingdeep (You start the game here) - This is the tutorial area. Don't accidently attack Lhranc if you see him. Cooling Chamber does have a lot of undead in it for Paladins and Clerics. The drachnid are probably the lowest level mobs in the zone, but it gets hard to pull singles and they have a lot of HP. All About Mercenaries | EverQuest All About Mercenaries Mercenaries are NPCs for hire that will aid adventurers in their heroic endeavors. These are also really nice for Rangers to headshot since they are rootable and don't summon. As soon as you hit 85, do this questline. But if you just absolutely HAVE to go somewhere else, here are some suggestions. Journeyman is an order of magnitude better than Apprentice and is only available to people who pay for Everquest. From where you zone in, drop down and kill everything in and around that structure that DOES NOT SAY "WOULD TAKE AN ARMY TO DEFEAT". If water and earth are camped because this zone is a hotzone sometimes, then run to the back of each wing and take the teleporter down to the bees.