Charisma is your spellcasting ability for these spells. Lizardfolk 5e. Yuan-Ti blend poison resistance with innate spellcasting and an (unsurprising) affinity for snakes which, depending on the campaign youre in, could see you collect a seriously sizable snake army. Anthropomorphic cat people endowed with all the grace, agility, and speed that entails the Tabaxi are children of a divine being from the upper planes known as the Cat Lord. They have a natural resistance toward poison and are trained from a young age to be as comfortable wielding their hammer over a burning forge as in battle with a horde of goblins. Ability Score Increase. but getting old as a carnivorous race is a nice twist incorporating real crocs getting quite old themselves. https://patreon.com/taima Giant Crocodile would work perfectly for Sarcosuchuses (Sarcosuchi?). Your size is Medium.Speed. Your claws are natural weapons, which you can use to make unarmed strikes. Even those in no way related, maybe just born sorcerers or in anyway different, are sometimes accused of being one. Then when they are prone, go in for a bit attack at advantage. Random Dungeon Generator-Lite for 5th Edition v1.2.pdf: 2019-08-03 21:39:02: 12.00 MB: Midnight Hatter - Random Dungeon Generator . Alignment. Male: Tursir, Krishnak, Kurist, Hirkra and Zarick, Female: Ksar, Rishna, Kithis, Zatra and Sirt. Feathered humanoids who resemble members of the Corvid family, Kenku reputedly lost their flight and talent for creativity when they stole from their own god many thousands of years ago, dooming them to wander the material plane. You could probably homebrew it. Your base walking speed is 35 feet. Welcome to our guide to playable races in D&D 5e, an introduction to every commonplace and exotic lineage you can use to build your next character, along with some advice on which playable races work best as part of different character builds. With a fairly unique array of mobility and dexterity-based bonuses (including to their initiative scores), Harengons make excellent Rogues (particularly assassins), Monks, and even Bards. Larger and bulkier than humans, a Half-Orc is still dwarfed by a full-blooded Orc. The fact that the Grappled Creature is considered Restrained simulates the difficulty of removing your Arm for example from its Mouth, as the Restrained Condition imposes: specifically effect number 2 makes this dangerous with a +8 (+40% chance) To Hit, especially since they're incapable of running away, and have Disadvantage to fight back. Create an account to follow your favorite communities and start taking part in conversations. Their hands and feet are also outfitted with sharp claws. Little is known about their history because they don't care enough to pass it on. The crovic are tribal nomads who tend to either stay in or near large swamps. You gain proficiency in the Intimidation skill. Where there only humans or were there a mix of different races? Melee Weapon Attack: +8 to hit, reach 5 ft., one target grappled by the crocodile.Hit: 27 (4d10 + 5) slashing damage, and the target must succeed on a DC 16 Constitution saving throw or it runs out of breath if it suffocating. Armor Proficiency: Anyone can put on a suit of armor or strap a Shield to an arm. While many races are quick to assume the Crovics are idiotic savages, they could not be more wrong. Drow: Drow quadruples the range of the Elf's usual Darkvision and gives them a Charisma boost. Your class gives you proficiency with certain types of armor. If you want to know more about changeling the 5e race, then please go ahead and read the article . Wiki Pages Latest activity. Embarrassing - I did something unlike me. Half-Orc - fierce and . First up are the nine classic fantasy races found in the Players Handbook. They are very intelligent, and just prefer the simpler life of tribalism. Until this grapple ends, the target is restrained, and the crocodile can't bite another target. Basic Rules, pg. On a successful save you're blocked from their mind and can't use this ability again against them for seven days. Ability Score Increase. Charisma is your spellcasting ability for these spells. If a creature fails its check to escape your grapple, you can bite into them with your sharp teeth dealing piercing damage equal to 1d6 + your Strength modifier.Claws. Descended from genies of the elemental planes, Genasi are all tied to one of the four elements Air, Earth, Fire, and Water and embody traits inherited from their ancestral element. The creature makes a Wisdom saving throw against your spell save. Alignment. Crovics are roughly 200 pounds, and 5-6 feet tall. Dream Walker. As a hexling derived from a Night Hags bloodline, you carry their resistance to fire and inherit some of their dark magic. At level 6 a normal druid can become a CR 1/2 creature (Like a crocodile) unless you took circle of the moon which allows you to go up to CR 1 at level 2. You know the Vicious Mockery cantrip. They are fond of sprinkling their speech with words borrowed from other tongues: Orc curses, Elvish musical expressions, Dwarvish military phrases, and so on. You can't discern color in darkness, only shades of gray.Jaw Trap. Namely, the imagery of a croco-monk making 4 bite attacks is terrifying. Up until their 13th birthday, hexlings are in all senses just like humans, their hag like traits not settling in until then. The ability to effectively learn a new skill, weapon, and tool every day, however, is amazing. Should be at least 13, Give them the ability to go into a death roll and be able to twist off limbs! Male: Heavy use of the 'sh' sound and a's. Examples: Kasha, Alshao, Naish, Shaso Female: Also commonly uses a's, but harder consonants are more prevalent. Traits Hold Breath: The crocodile can hold its breath for 15 minutes. 4 Barbarian: The Path of the Zealot. If youre playing one of the three new dragonborn subraces released as part of Fizbans Treasury of Dragons, then you gain access to some additional elemental damage immunity, an incapacitating breath weapon, or psionic abilities depending on whether your draconic ancestry is chromatic, metallic, or gem. Yuan-ti are often considered one of the most powerful races in 5e, starting the game off with a host of great abilities. This aside, hexlings mature at the same rate as humans but often live to be about 150 years old. Typically . Your witches mark is light, usually pale, maybe tinted blue in color, and shaped like a diamond. They get Abyssal and Draconic as their additional languages, as well as natural Darkvision, all of which can be useful in exploration or role-playing. Main Spells/Abilities: Divine Fury, Warrior of the Gods. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. The ones that do, however, find themselves well suited to the profession. This nature is as much a curse as it is a blessing. This helps get around some tricky ideas, like inherent alignment or the fact that all orcs previously started out in life with an intelligence penalty, but it also opens up a whole load of new opportunities to play different class/race pairings that previously would have been mechanically suboptimal. Misc Creature, Environment: Crovics typically have a lifespan equivalent to that of humans. Larger than pixies and sprites but smaller than just about everyone else, Fairies are one of the archetypal fey races with innate spellcasting and the power of flight. Until this grapple ends, the target is restrained, and the crocodile can't bite another target. You are proficient in the Stealth skill. Their tendency to fight can be reflected by their physical appearance. Press question mark to learn the rest of the keyboard shortcuts, Dungeon Master for Mimics & Monstrosities, Fist of the North Star homebrew-totally balanced and legit, but. Revenge for how they treated her, how they chased her.". Only those proficient in the armor's use know how to wear it effectively, however. Some end up leaning into the wicked nature people expect of them, where others try to use their powers for good. With a base AC of 17, tortles might be the best contender for an otherwise squishy wizard or sorcerer class in the game although this reduction of dependency on Dexterity and Constitution can help any multi-ability-dependent class (like a bard) as well. From Monster Manual, page 320. Sadly, the emphasis on lizard brain amorality from Volos appears to be missing in the latest incarnation of this species. Dragonborn are all distantly related to a particular type of dragon and gain a breath-weapon attack tied to their particular color as well as resistance to a particular damage type associated with their draconic ancestry. This D&D 5E race was designed by Taima and first released in 2019. If you tell this to your DM at the beginning, S/he can put a crocodile as your companion like an ordinary PC and change the CR of the game for this. The first changelings originated in the feywild, although they can now be found just about anywhere assuming you know how to look. You have proficiency in these weapons. Hippos can open their mouths to a massive 150 degrees or 4 feet wide which show their large tusk-like canines and razor-sharp incisors, capable of biting a small boat in half. Ambassador Crovics are typically given a new name, from one of the languages they learn. Thank you to my Patreons and friends for support and feedback. Hexlings might not have an innate tendency toward evil, but a lot of them end up there as a result of the expectations and prejudice they grow up with. They become partially animalistic, though for a short time, and are extremely embracing of nature. Instead of Sylvan, you can speak, read and write Primordial. They were powerful hunters and were feared throughout many lands. This works in my games, but it may be too lethal if your players aren't expecting, or ready, for it. Most hexlings, except for the Annis subtype who often are taller and stockier than the rest, are about the same size and build as human. Mechanically, any class that values Charisma can be a good fit for a Half-Elf, but its the synergy between this classs extra skill proficiencies and the Bards Expertise that makes for a truly classic pairing. Tbh, it's so close to a lizardfolk in flavor and mechanics I don't have a lot of enthusiasm about it. A mixture of great nature skills and a lycanthropic version of the barbarians rage ability make for a really fantastic player race although I wish that Beasthide and Wildhunt werent so much better than the other two options. Examples: Kasha, Alshao, Naish, Shaso, Female: Also commonly uses a's, but harder consonants are more prevalent. Ideally suited to aquatic and coastal campaigns, Tritons have a great array of traits from darkvision to a common damage-type resistance and some useful innate spellcasting (assuming youre near water). Centaurs from the Feywild have a mystical connection to the natural world. If the attack hits, it deals 1d6 + your Strength the creature must succeed on a Strength saving throw or be knocked prone. Bite. it is 1/2 cr and so it meets the requirements. If the ranger controls it's actions and you control the outcomes, eg. You know the Shillelagh cantrip. The Shadar-Kai are a mysterious subrace of elves sworn to serve the Raven Queen, goddess of death and ruler of the Shadowfell. I haven't had anyone get back to me with testing feedback, and my friend is going to be testing one out in my next campaign as a Monk, so fingers crossed and if anyone ends up rolling one, let me know how it goes! It always feels unnaturally cold to the touch. When you reach 3rd level, you can cast the Invisibility spell as a 2nd-level spell once with this trait and regain the ability to do so when you finish a long rest. These are the minority of Crovics, which are chosen to become ambassadors, living in towns, villages, cities, and kingdoms of other races. Age. As a result, Duergar have minds that are open to psionic abilities and resistant to outside interference. They usually live in marshes and swamps, sometimes rivers if they are outcast. *Height = base height + height modifier Like all elves who take on elements of their environment, the Shadar-Kai are forever changed by their dreary home. The Crovic's mastery of the spear have allowed them to use spears, javelins, and tridents as though they had the finesse property. These races range from the humble human and other classic fantasy humanoids like elves, dwarves, and halflings to snake people, birdfolk, deep gnomes, and half-giants. You can mimic sounds you have heard, including voices. Monster Tags: With a mixture of insanely useful skill bonus checks and disguise/forgery expertise, Kenku are probably the best candidate for Bards and Rogues (the skill monkey classes) and excel at subterfuge and deception. Tasha's Cauldron of Everything; 2021. While hexlings have much in common, the type of hag their bloodline is descended from separates them into six subraces; Annis, Bheur, Dusk, Green, Night, and Sea. The man straightened his back and snorted, patting the short sword hanging off his belt as a light smirk spread across his face. "There's a witch living there," the woman answered, stopping her rocking to look at him proper, "the daughter of the farmers who used to live upon the hill over there, she ran away into the woods when they tried to make her marry. You still cant increase a starting ability score above 20. DM tip, use the tail attack first. Additionally: Thanks to my friend Hugo who helped me balance and proof read and to my Patreons and friends for supporting me. Lizardfolk Variants. You can use your natural armor to determine your AC if the armor you wear would leave you with a lower AC. It was a rocky start but I had a blast and now, the better part of a decade later, I play, write, and write about tabletop RPGs (mostly5e, but also PBtA, Forged in the Dark and OSR) games for a living, which iswild. Some, entranced by the beauty of the open ocean, have evolved into sea elves aquatic elves who live throughout the oceans and on the elemental plane of water. This makes them ideally suited to the Barbarian or Fighter class, although they are surprisingly adaptable. You may use your jaw to grapple creatures smaller than you. You know the Thaumaturgy cantrip. Did they or their family know what they are, or were they completely unaware? Covering The Best In Video Games, Esports, Movies and Geek Culture They rarely live beyond 40 years. Some aligotarians are born with pure white eyes, often regarded as a sign of strength, endurance, and the will to protect amongst other aligotarians. Charisma is your spellcasting ability for these spells. Hit: 7 (1d10 + 2 . A shield's benefits apply as normal while you use your natural armor.Languages. The Grung are a species of humanoid amphibians that resemble large frogs. Cursed by an ancient sin a deal struck between their forefathers and a prince of the Nine Hells tieflings are doomed to forever be outsiders in the worlds of mortals, feared and mistrusted; for whether its horns, a forked tongue, or dark-red skin, they wear their lineage where others can see it. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. They also dont need to sleep normally, falling into a meditative trance instead. Ability Score Increase. If youre playing a standard dragonborn from the Players Handbook, then the +2 Charisma bonus along with some added Strength makes dragonborn especially good candidates for the Paladin class. Crovics are humanoid crocodiles, and stand at roughly 5-6 feet tall. Most editions of Dungeons & Dragons have some kind of shapeshifter, and D&D 5E is no different. Thanks to your cursed heritage, you have superior vision in dark and dim conditions. Speed. Multiattack. Posted this in Unearthed Arcana subreddit a month or so back as well as in a thread a few minutes ago about my current campaign in the prep stages. I would love to have a crocodile fight alongside with my character, preferably a ranger or some sort. Crocodiles have survived millions of years of evolution for a reason. For languages have you considered aquan instead of Draconic? Half-Elf - Elven grace with human versatility, gain extra skills, good Bards/ Sorcerers/ Warlocks. With the addition of kobolds as a playable race in D&D 5e, there is a whole new avenue for roleplaying and storytelling that playing a monster brings to the table. If so, please let me know if there is any info from any book that explains it. Large, hairy, hulking bugbears are the biological cousins of goblins and hobgoblins, although they are significantly larger than both of them. Once you use this trait, you can not use it again until you finish a short or long rest.Water Dweller. Search forums Chat/Discord. Fey Step offers a drastic increase in the Eladrins mobility (allowing them to get in and out of combat as and when they need), and the extra seasonal effects bring a large amount of additional versatility to this player race, allowing you to charm, frighten, or damage your enemies and even let your allies teleport instead of you. They live in swamps that men have learned to avoid, usually for good reason. Crocodilians are a rare species related to lizardfolk. Witches Claws. All rights reserved. I think so, if my memory serves correctly at lv 4 you can wild shape into a monster with a combat rating of 1/2, so yes. What sort of region was it? Hold Breath. Normal - I didn't even notice the change. Exuberant rabbit folk front the feywild, Harengons are bipedal, with long feet and powerful back legs they use for running and jumping with remarkable grace and speed. It seems as though a rebellion formed against them because of their ruthless nature. I feel like a lot of notes could be taken from the Minotaur from Waterborne Adventures. Hippo's huge mouths consist of lips that are 2 feet wide and teeth that can bite a 10 foot crocodile in half. Bite: Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. When you reach 5th level, you can cast the Darkness spell once with this trait and regain the ability to do so when you finish a long rest. Male: Heavy use of the 'sh' sound and a's. If the crocodile uses bite as an attack of opportunity on a target fleeing, and successfully hits, is the fleeing target grappled? Dungeons & Dragons has been taking a new approach to racial stat bonuses and this improved some of the playable races in the game, as players often felt restricted to picking specific race/class combos.In the Player's Handbook, all of the races except for humans are given +2 to one stat and +1 to the other, with the choice of subrace often deciding where the +1 goes. Amphibious. Language Thanks to D&D product manager, and popular DM, Chris Lindsay, these frog people have hopped out of obscurity and into . The death roll's attack bonus is the same as the bite and it does one more die of damage. Their hands and feet are also outfitted with sharp claws. You also get to distribute your Ability Score increases the new way, which means that just about any class is a great fit for these types of dragonborn. Darkvision. They usually grow to around 7' tall, their tallest being 9' tall. You cant discern color in darkness, only shades of gray. Blackbando's Homebrew Wiki is a FANDOM Games Community. After all, hexlings look for the most part just like any other human. Dwarves make excellent Strength-based martial characters, although theres no reason that you cant fill the iconic dwarven cleric role or even play a Ranger or a Druid with the Hill Dwarfs extra Wisdom point. Mechanically, bugbears have an awful lot going for them. Introduced into 5th edition through Volo's Guide to Monsters, they were brought to life as playable characters at the Stream of Annihilation in 2017. It is recommended that you read or ask your DM of the human race in the setting youre playing in to get an idea of how and where they were raised. https://ko-fi.com/taimatime. The crocodile can hold its breath for 15 minutes. When you reach 3rd level, you can cast the Sleep spell as a 2nd-level spell once with this trait and regain the ability to do so when you finish a long rest. The hexlings aware of their own nature usually do whatever they can to keep it hidden, knowing that the prejudice against their sort makes it unsafe to be out. Monster Tags: Sea Hags were found in and along the shores of the sea where they would lure people into the water to drown them. Were there other hexlings in the family? However, your aquatic nature means you must consume twice the liquid of a normal Medium sized creature. Crovics are naturally curious of the world around them, and find that life is beautiful and must be protected.