Nexerelin v0.10.6d Requires LazyLib, MagicLib Integrated with Version Checker Download Previous downloads On Nexus Git repository Make sure to delete your old Nexerelin folder before installing a new full version! Then yes amazing mod for you, plus for up to 4 million credits u can basically conquer any planet if you support the fleet. Please Note : Seeds are effected by some mods! Factions in Nexerelin create colonies on planets with surveys you sell them, and if you don't sell them any they will colonize planets in their own solar systems. You can get 100 relation with pirates and then not give a damn if they raid your system as the penalty is decreased for high relations. (12/10/21); In-development patch notes for Starsector 0.96a (02/01/23). By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Support the channel:Use my referral code and complete surveys to earn free cash:https://freecash.com/r/102467045294809160818Watch me on Rumble instead as tha. No mods for this one. I normally get started the install Nex about half way when I want to start conquering worlds, because I last played in 0.91 and the only way to get a world was saturation bombardment until colonization was possible and that wasn't worth it and had massive debuffs.Nex let me create a galactic empire. Microsoft Windows 10 LTSC. How to ColoniseReady 1000 crew, 200 supplies, 100 machinery and click the colonise button. The magic number to avoid is 7 per planet.Farming (0) + Heavy Industry (2) + Pristine Nanoforge (4) = 6 < 7Mining (1) + Refining (2) + Fuel Production (2) = 5 < 7Tech-mining, Orbital Works Upgrade, Synchrotrons, AI Cores also generate interest. Since my save got corrupted recently I've had no luck in finding good systems for colonization. Systems with yellow/orange stars, with moons orbiting a gas giant are ideal as it keeps the planets close together for common defence. Sometimes colonies change hands. (12/10/21); In-development patch notes for Starsector 0.96a (02/01/23), No body else using this yet? No. Can you make enemies across the sector and then settle your own colony and expect to be left alone? (12/10/21); In-development patch notes for Starsector 0.96a (02/01/23). Privacy Policy. Tried this ^^ and it worked like a charm! Just hang out over the planet and move your army men around until you've gotten the planet, it's not particularly hard or bad but it does add some challenge to planetary invasions in systems where the enemy faction has active fleets (which seems reasonable). Nex is a LOT of new stuff not all of which is well explained. But at least it should work as soon as I release something. Once the pirates no longer want you dead and you have at least 2 mil in the bank grab some transports and settle on a planet of your choice. You may choose to build a waystation at any time so you can restock your fleetStability should be at 10 with this set-up, giving you maximum bonuses.Your colony should be making at least 20,000 credits per month during this initial growth phase - never in the red. Heres yet another error I have, not 100% certain but I think it has to do with the AI mod. My Starsector intro video: https://www.youtube.com/watch?v=nZAdCGbPghE&list=PL3Hfqo2_KOldHsa9K69TzWyz4CXp9pEwi&index=1&t=27sNexerelin: https://fractalsoftwor. http://fractalsoftworks.com/forum/index.php?topic=9175. Cookie Notice Huh, i did not even realize i made my mod (N)exerelin compatible. and our Don't bother upgrading access since that's to increase market share and that'll be what provokes most of the expeditions. Starsector Nexerelin Colonization. You can easily obtain new cores from farming Remnant in late game. Perfect for those that wanna start a single system empire in Duzahk or one in the outer reaches of space. However, after reading about it for a while, I started to doubt that I would enjoy what it does to colonization. Often at a pace that's reasonable unless you've angered three or more factions into being Hostile at once. Does the owner faction react? Nex is neither, but it has a scrappiness to it. 2D RPG/Trade/Fleet Combat Game, Press J to jump to the feed. Im the sort that views complexity as a challenge, as long as the result is a refined and elegant experience. Tired of your colonies fielding crap? Quote from: Crimson Sky Gaurdian on October 30, 2019, 01:06:47 PM, Quote from: Crimson Sky Gaurdian on October 30, 2019, 04:52:42 PM, Quote from: boggled on November 01, 2019, 02:49:19 PM, Quote from: dk1332 on November 01, 2019, 10:08:08 PM, Quote from: Crimson Sky Gaurdian on November 02, 2019, 05:46:41 AM, Re: [0.9.1a] Player Station Construction (v1.0.0), Quote from: Grizzwold on November 05, 2019, 02:22:39 PM, Re: [0.9.1a] Player Station Construction (v1.0.1). Beginning a Starsector Colony can be a huge endeavor. Should I install it or just stay vanilla ? Do you want massive Fleet battles? These can either be bribed (no lost reputation), killed (5 lost reputation), or allowed to inspect (sometimes up to 50 lost reputation). Currently the only use of survey data is to be sold at markets for credits. Story victory: Complete the Galatia Academy quest. at com.fs.starfarer.StarfarerLauncher$1.run (Unknown Source) : null. Install hundreds of mods with the click of a button. and our Absolutely, but you're at the whim of their faction relations, but this also gives their enemies more targets to choose from aside from just your colonies. 2D RPG/Trade/Fleet Combat Game, Press J to jump to the feed. .95.1a-RC6. Log in to view your list of favourite games. Go HAM on the mods though, it's A WHOOOLE NEEEEW WOOOOOOOORRRRLD!~, Tell me Player, when did you last let the storms deciiiide?~, Mods can open your eeeeeyes, take you wonder by wooonder!~, Sneak over, sideways, and under, to deliver drugs tonight!~, None can tell you "no, don't loot me bro!" When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. Nexerelin. Build a heavy industry, add on a pristine nanoforge. 99% of the time, this happens because Starsector ran out of memory. The people that hate you will come for you. Good Relations with FactionsSince your colony is strong and wiping out expeditions, you'll lose 5 relations per destroyed expedition. Domain-tech Comm Relays, Nav Buoys and Sensor Arrays. Privacy Policy. It's one of the settings I usually mess with myself; while having the AI colonize places makes some degree of lore-sense . The current one is the support one, making it nigh impossible to fight properly. It's so boring not having a conquer-the-Sector mod atm. I would recommend base game over Nex, at least until it gets stale. What were they thinking? Visit the Mod Troubleshooting Guide! How would one disable vsync in the starsector and java .exe? Constant glitchy / artifacted graphics in the menu! In \Starsector\mods\Nexerelin\data\config\settings.json you can lower the value of nex_expeditionDelayPerExistingColony. The additional content is really nice and Easy mode is a comfortable way to explore the new gameplay. Also it allows you to recruit fleets to fight on your behalf. Nice to see (N)exerelin back, good work Histidine. I don't really care about creating my own space empire or making insane profits as quick as possible , I mostly play for exploration, but free storage both for equipment and ships, monthly income to balance out officer salaries and an ability to resupply without returning to the core regions is too good to pass up. Wars can actually lead to the extinction of a faction entirely. Mods used - Blackrock Drive Yards, GraphicsLib, LazyLib, MagicLib, Nexerelin, Ship and Weapon Pack, SkilledUp. Press question mark to learn the rest of the keyboard shortcuts. Allocate more memory to Starsector by changing the -xms and -xmx values in 'vmparams' (recommended to be at least 2048m for Starsector+, up to 4096m if Nexerelin and a huge number of factions are also enabled). Reddit and its partners use cookies and similar technologies to provide you with a better experience. The powerful open-source mod manager from Nexus Mods. Starting templar ship really needs to be the _sal variant. StarSector update 0.95a is here. PantlessTemplar 2 yr. ago. Copyright 2023 Robin Scott. Cells spawn because Technology/Industrial activities generate interest. This world seed is vanilla only however I believe you can still use it with Nexerelin mod if you don't randomize the worlds or have Prism freeport option enabled. What about Agents? However, if you're friendly with Pirates (and one option is to start as a Pirate) then they are -far- less likely to harass you. It feels a bit like cheating, but in my current game I can't find a half decent system to colonize with about 70% of the map surveyed. Just make it back by destroying pirate fleets in the core systems (when bounty is active) or going after bases & bounties (when bounty is active), so your colony trade fleets can go get you more money. The Hegemony will send inspectors to check your colonies if you're using AI. If you hire them before the colony starts, you only pay 10% of their salary (2500 credits per month for the 2-skill administrator). Starsector is a game about exploration and fleet combats, and Nex tries to make a 4X strategy. Here's the error: That sounds really nice, how does it work around worlds you don't own? Nexerelin adds a layer of complexity and challenge that the game does need. Can use some abandoned bases stations for free storage, if not using random core worlds (Nexerelin start option). [0.95.1a] Terraforming and Station Construction (v8.2.1), Topic: [0.95.1a] Terraforming and Station Construction (v8.2.1) (Read 726681 times). Copyright 2023 Black Tree Gaming Ltd. All rights reserved. (Read 121931 times), Array-index crash! By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. If you look at the technological advancements over the past decade and consider the improvements in video games, you will see why many people believe that there is no limit to what the future holds. Nexerelin is a mod for the game Starsector. I checked the exerelin_config.json but I can't find it or it isn't there. Aelurus (Zaranya Nebula), Togar (Zendar Nebula), Estrelya (Athconabi Nechicomia Nebula). Having problems? Colony Skills or AdministratorsPlan to have at least Planetary Operations 3 (under leadership) for 2 bonus stability. Nexerelin 2 Ground Combat Galore (Nexerelin update video) (Starsector) Top Guides 311 subscribers Subscribe 402 Share 15K views 1 year ago In this video we go over the many features and updates. We praise everyday that mod author plays the same game as we do. Nexerelin adds a number of 4X gameplay features to Starsector, such as faction diplomacy and warfare, and enhances the game with several other features. Pirates will also raid you, and frequently when at -100. in vanilla you can with easily make colony even if you have 100% vengeance relationship with multiple fraction, but not in nexerelin. I think specifically in the nexerelin thread, there is discussion about it. Immersion breaking as hell. if you only do exploration and build colony mindedly of course it make nexerelin insanely harder. MagicLab discord: https://discord.gg/EVQZaD3naU. Create an account to follow your favorite communities and start taking part in conversations. Absolutely not. Theres definitely a file with modifiers that you can open up in a text editor and change multipliers and such to tune down or eliminate the 4x stuff. Privacy Policy. It's good but the new assault station/ planets is not fun in the least. Even more memory is needed. Where to ColoniseA system with at least 2-3 <150% hazard worlds, preferably with ores, farmland and volatiles on separate worlds. I think you would need to start a game with RC12, and then upgrade to RC15 if you really wanted to try that one. How do factions handle the "freedom" the mod gives them? 21 DuraiPapers 1 yr. ago Nothing like finding out the best diplomats in the sector come from a faction called "The Infernal Legion" 3 A lot of things have changed, that effect colonies in starsector 0.95a. All rights reserved. There's definitely a file with modifiers that you can open up in a text editor and change multipliers and such to tune down or eliminate the 4x stuff. Turning on free-port or using AI cores will greatly accelerate your colony growth and make you tons of money, but be prepared to go to war with the entire sector. For more information, please see our This is an extremely modded run with all kinds of goodies from additional. Tried posting this on Pastebin but the log was just too long. Is there a way to disable most of the 4x factor like the random faction events? Nexerelin is an absurd mod, but sadly a necessary one. Mainly new items and overall nerf to the planets. In Vanilla I try and go for my own colony as early as possible. Agents visit other factions to improve relations with them at a cost (taking maybe 60-90 days) based on their level and effectiveness. I was able to find info across many different posts that helped me succeed, and am consolidating here for the benefit of new players who want a sustainable colony without hordes of expedition fleets chaining them to their colony. It's a good way to get rolling, but creates some sting when you leave unless your allied faction is in good standing with everyone. pictures of the galvin family; springfield, ma city council candidates; starsector nexerelin colonization Before the 0.95a update there was an option to disable this at the start, now it's missing. Create an account to follow your favorite communities and start taking part in conversations. It is nearly impossible to predict the next big thing as these systems keep improving at such a rapid pace. I kinda like it, forces you to stay at the planet and deal with response fleets instead of being able to snipe planets. Pick and choose which blueprints you learn from a package! Also Remnant farming for. Found the error in the logs. MN-1525049403752618632 (originally started this run on RC12). IIRC world generation currently has a bug where at least the location of the hypershunts aren't properly deterministic, so that could also be a problem. Don't upgrade spaceports to megaports and that change alone will dramatically cut down expedition count. Basically follow the above guide. If you're using "Free Market" to increase profits and growth, you can expect some others to take offense and want to shut it down as an unfair advantage. Start the run with an old sector for more lower-hazard-rating worlds to trim the costs down a bit, and you can have your colonies produce income from tax revenue from production & infrastructure. Choose your faction (or establish your own) and dominate the Sector! Share Requirements Permissions and credits Mirrors Donations Features 4X game features in Starsector As title says. Topic: 0.95.1a/0.95aRC15 World seeds (Read 10639 times), In-development patch notes for Starsector 0.96a, Quote from: CrazyCommander on May 14, 2021, 01:52:18 PM. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. This costs money and time ofc, great thing to do while you explore the sectore for money, blueprints and experience, then when you got some good BPs under your belt, start your colonies and don't go freeports/drugs/organs/cores until you built most of your defenses. Site news (important news will be issued), Comments on your files, images and videos, New images and videos added to your files. Uploaded: 23 Feb 2019 . Settings file options (can be used to enable/disable features individually): In-development patch notes for Starsector 0.96a, Re: [0.9.1a] Player Station Construction (v0.9), Re: [0.9.1a] Player Station Construction (v0.9.1), Quote from: Supplius Maximus on October 29, 2019, 06:04:56 AM, Quote from: Ed on October 29, 2019, 02:39:16 PM. Hope this guide is useful and takes out all the guesswork for newbies. If using randon core worlds, I think there can still be some abandoned bases/stations (I'm not sure). Choose your faction (or establish your own) and dominate the Sector! Phase 4Your colonies can now defend themselves and are making you anywhere from 50,000 - 400,000 credits per month after deducting upkeep, and you can figure out what to do from here at your own pace - peaceful star nation with a big stick, or the next star empire to unite the sector through fire & fury.